top of page
  • Artstation-512
  • ItchIcon
  • Twitter
  • LinkedIn
  • YouTube
  • Instagram
  • Facebook
  • Twitter
  • LinkedIn
  • YouTube
  • TikTok
Webback2.png

Torpedo Dash

Co-op Survival 

I designed the wave based torpedo system for the game as well as the controls for the players, I modelled the 3d models for the game.

The Kings Servant

RPG

I created and designed the turn based combat system, level up system and storytelling elements. I was also in charge of creating the art style for the game, where I drew inspiration from games like sword and sandals.

The Bomb

Puzzle - Time limit

I created this game as a part of the rapid game jam for a university module the theme was 10 seconds or less, I designed the game to induce anxiety into the player.

Webback.png

Declan Cullen Portfolio

Webback2.png

ZephyrStrike

RPG - Rogue-like

A group project where I acted as design lead following a GDD that I created. My roles during production was Lead Artist, Level Designer and programmer.

I created a story-based game, which had the player play as a ghost trying to get back into their body.

DeepSpace

Shoot em up

I created a wave based side scrolling shoot, em up for a game jam.  I made use of wave based systems where the challenge would advance in steps, renascent to old arcade games.

Webback2.png

Torpedo Dash

  • Role Lead Designer

  •  Wave based systems

  • 3D graphics

  • SFX

  • Co-op Play

  • Team member

The King's Servant

  • Project Lead - Developer

  • Turn based combat system

  • Story telling elements

  • 2D Graphics

  • Agile management

  • Trello

The Bomb

  • Full Development

  • Theme 10 seconds or less

  • Puzzle based systems

  • Flow state research

  • Fluid memory learning

  • Diagetic sound elements

  • 3D graphics

ZephyrStrike

  • Project Lead - Developer

  • Enemy state system

  • Procedual Room Design

  • Balacing Boss enconters

  • Juicy feedback 

  • Agile management

  • Trello

  • 2D Graphics

  • 3D Graphics

Investigator Ghost

  • Full development

  • Storytelling

  • Puzzle systems

  • Level Design

  • 3D Graphics

  • 2D Graphics

  • Stylized to create curiosity

DeepSpace

  • Full development

  • Wave based system

  • 2D Pixel Art

  • Customization

  • Arcade style

  • SFX

Games

Webback.png

Procedural Dungeon Generator

Plugin

Here's my finished PCG Dungeon that I created as apart of my dissention. 

Webback_edited.jpg

Kindom Combat

Game Jam

I took part in a game jam my focus was on AI and combat

New Game

Dungeon Jam

Game Jam

I took part in the Alarming Ladder Game Jam

My focus was on designing good player feedback and readability and well as tile based movement 

bottom of page